Dungeon Siege II   v2.2/v2.3
KillerGremal's Mods


Essentials:

All*Saves v2 for DS2 v2.2 or v2.3 (addon).
Great game-launching tool by Elys to recognize all your savegames when mods are used.
Or get the former/simpler All*Saves version 1.0 for DS2 v2.2 (370kB) or v2.3/addon (390kB).

Mod_RingRemoval.ds2res:
RingRemoval Mod (2kB,
Mod_RingRemoval.ds2res.txt:
ReadMe)
Little but super mod made by Omicrom to get rid off that green ring around your char's feet.

Graphic Card Ident List
Get or create a new system_detail.gas file that is up to date!

Workaround for the Inn Conversion Bug
Some 'small' hints how to avoid this bug when importing your old party into v2.3/BW.


 

 
Erthos Struggle Map - Free Beta
A custom multi-region map for DS2.
Be the first exploring virgin territories!
 


 
 
Mod-StorageVault20x25-Beta5.ds2res:
Storage Vault Mod 20x25, Beta 5
52kB,
Mod-StorageVault20x25-Beta5.ds2res.txt:
ReadMe/TankLog
20-May-2013
For: DS2 v2.2, v2.3/Addon

Forum: deutsch

 
A huge storage vault for screen resolutions of 1280x1024 or higher.
Additionally this mod would allow you to carry much more gold with you.

Unfortunately containers in DS2 are not able to store more than 255 items, that's the reason why you get a report how many items there are when you close the vault.
 

For 1024x768 there is also a smaller version of Mod-StorageVault14x19-Beta3.ds2res/14x19 (35kB, Mod-StorageVault14x19-Beta3.ds2res.txt/ReadMe).

Meanwhile an even larger version of Mod-StorageVault22x28-Beta5.ds2res/22x28 (52kB, Mod-StorageVault22x28-Beta5.ds2res.txt/ReadMe/Image) exists, it will still fit on 1280x1024 covering a large part of the screen though.


 

 
Mod-Pet-WarHound-Beta10o.ds2res:
War Hound Pet Mod, Beta 10 o
996kB,
Mod-Pet-WarHound-Beta10o.ds2res.txt:
ReadMe/TankLog
9-May-2013
For: DS2 v2.2, v2.3/Addon

Forum: english, deutsch

 
The War Hound is a fully featured melee pet with a strong integration into the gameplay.

Although the young pet is rather weak and even can fallen ill as child, it will become once a strong and loyal bodyguard and particularly young mages and rangers will appreciate the pet's capability to keep trouble away form their vulnerable bodies.

Additionally one mini-quest (Aid an injured War Hound within Finala's Contempt quest) and a few map secrets (...most at Eirulan or Kalrathia) will be featured by this mod too.

Maybe you will get a better impression about this pet mod on the War Hound information site.
There you also would find information about the Morden Snow Canyon - it's some kind of addon-mod making accessible an originally unreachable little territory on the DS2 map.




 

 
Mod-Hotfix-Beta5e.ds2res:
Hotfix Mod, Beta 5e
18.4MB,
Mod-Hotfix-Beta5e.ds2res.txt:
ReadMe/TankLog
15-Mar-2014
For: DS2 v2.2, v2.3/Addon

Forum: english, deutsch

 
Mod with bug fixes and some further game enhancements, key features:
- Many small fixes: tuned drops for vet/elite (Less low-level loot in vet/elite mode, appropriate vet/elite variant for most quest items), fixed spells (Plasma Globes, Decay Armor, Drown, Punishing Fire, Corpse Transmutation), revised weapons and armors (Correct magic bonus crediting, Endless Memory for combat/nature, effect on Amren's bow activated), pet related tunings (Ensured min. bonuses, no stats loss on death, Scrub Boar pet added, fixed Mythrilhorn attack), ... <==  hold mouse above
- Revised game difficluty (Now vet/elite are ~15% more difficult, however this can be customized) for vet/elite mode.
- Tuned experience calculation. (More linear exp-raise with party size, less level-tied exp-stepping, exp for Bleeding too)
- Quest fix for Snowbrookheaven Dragon (To ensure he is present again if you recently skipped the battle) ('Talon').
- Several mod options to customize for example
  game speed (Customizable with the speed-valves near Eirulan prison or by DS2 ini file) or gameplay difficulty.
- Extra store with entchantable goods (In the Azunite Desert, downhill form teleporter) only.
- Expanded skill point limit (With items providing skill points you may reach upto 30 skill points) by items.
- Every 7th level +1 skill point (Balance fix to get some more skill points for your alternate class) if multi-classed.
- New NPC to reset skill point (Erasira at the Eirulan Inn allows to reallocate skill points) allocation.
- Bows got finally bowstrings and quivers (There are also 'quiver potions' to change the quiver look).
- Auto-selection of best available chant (The Lorebook will apply the best chant of the same type if possible).
- Better party member support:
    - Members won't start a banter-talk when
      enemies are close.
    - Improved auto-boost/-level (Multi-classed chars remain multi-classed. No more '20 levels gap' rule) when you
      (re)add a low-leveled char to your party.
    - Six members in mercenary (Refers to the improved party settings, also may help converting a merc party into v2.3) mode allowed.
    - Autonomous member movement in 'wait' mode.
    - Disband members forever from the Inn
      or release them by the Necromancer.
- Enhanced auto-casting support:
    - 4 auto-cast slots (up to 16 slots (...with a config option to include 2 reserve slots plus 1 additional spellbook)).
    - Smart timer-refreshing for buff spells.
    - Partially improved AI for casting curses (Example: Magic Steal won't be casted on a melee enemy since it's useless here).
- Expanded summoning support:
    - Up to 5 summoned monsters (+1 summoned monster per 7 skill points on 'Summon Might') per mage.
    - No summon-auto-casting in good towns (...expect enemies are nearby or if summon spell is in slot 1-4).
    - Summon size depends on spell level I-IV.
    - Spell to summon your Tresor/Stash.
- Combat/nature magic multi-classing (Using the 'Magician' buff you will nature AND combat levels simultaniously) support.
- Arrow multi-shot and long-range (Based on buff spells sharing exp on ranged and nature magic) shot.
- If wished your town portal teleporter (Persisting Portal: very useful but not uncritical, please respect the ReadMe notes) form
  the previous game session will stay open.
- Some additional map secrets (Mainly to find special reagents or hidden weapons).
- New player items (Mainly enchantable items. Somtimes dropping only from corresponding monsters):
    - Morden Shield & Morden Sword (2H)
    - Snowbrook Sword, Zombie-Legion Sword,
      Raider Sword, Hero Broad-Sword - all 1H
    - 4 different types of Javelins (Haku- & Taclak-Javelin, Harpy- & Thorn-Spear)
    - Vai'kesh (Heavy) Long Bow
    - Snowbrook Armor for Archer & Swordman
    - Further variations of Windstone Armor
- More attractive Enchanting:
    - Tuned reagent sequence along gameplay
      with fixed/revised reagent bonuses (Fixed a few native bugs and e.g. percent bonuses instead of absolute bonuses).
    - Larger enchanting/reagent grid (now 6/9/12/16).
    - Some new reagents (More logical reagent structure. Special reagents added, e.g. 'Speak with Deads').
    - Additional shop with enchantable items (Downhill the small Fortress in the Azunite Desert of Act 1).
- Extra spells (All these spells are coloured purple, Magic Shops will offer them by default):
    - 3 Ranged/Nature exp-splitting buffs.
    - 3 Melee/Combat exp-splitting buffs.
    - For dual-magic 1 exp-splitting buff and
      Ghost Summon and Harpy Summon.
Additional actors to hire:
    - Drovan (Drovan: Melee and combat-magically skilled char (with appropriate exp-splitting spell)) (Drevin's stepbrother at Aman'lu).
    - Soldier Kiernan (Kiernan: Ranged and nature-magically skilled char (with appropriate exp-splitting spell)) at Snowbrook castle.
    - Nature mage Nora (Nora can be hired after having solved the Nexus quest) at Kalrathia.

More details you can find in the Mod-Hotfix-Beta5e.ds2res.txt/readme file or in the keyword reference.
 

Please note:
- As you can see the Hotfix Mod has a lot of new and custom content. Originally while expecting a patch v2.3 the mod really was intended just to be a hotfix, but sadly that patch never was released. And so the mod was expanded step by step since it was not possible to split custom content form the fixed part of the game.
- For v2.3/addon the Aranna Legacy Mod would be the corresponding substitute for the Hotfix Mod.







 

 
Custom Quiver Support
For: DS2 v2.2, v2.3/BW - finished/integrated

Forum: english, deutsch

 
In the Hotfix Mod or Aranna Legacy mod you will get now automatically a random quiver as soon as a ranged weapon is equipped.
If you don't want the quiver look to change each session then the reagent seller often has potions to redye your quiver.

The inventory icon of these potions will give you a rough idea about the future quiver look, but there are also a few very special potions:
[|/ ] : Fix current look (if random this session).
[ ? ] : For a random, permanent quiver look.
[ X  ] : For random look again each session.

 

 

 
Mod-BrokenWorld-ArannaLegacy-Alpha3q.ds2res:
Aranna Legacy Mod, Alpha 3q
19.2MB,
Mod-BrokenWorld-ArannaLegacy-Alpha3q.ds2res.txt:
ReadMe/TankLog
15-Mar-2014
For: DS2 v2.2, v2.3/Addon

Forum: english, deutsch

 
Most features from Hotfix mod are carried on in this mod.
Additionally this mod will introduce some extra items like the Blood-Stoning Spear (Unique javelins you may get in the ticket shop for a stone tablet) or even the specially featured (If the shield gets hit then the attacker may loose his sword reducing notably his damage) Shield of Azunai.
Also included are some tunings for the addon:
- Level 45 Azunite Archer in act 1 adjusted.
- Correct stats with 'Bloodsoaked Shots' skill.
- Fixed implementation of 'Fast Recovery' skill.
- Fixed effectivity of summoning bonuses.
- Partially wrong stats on FoS/BA items fixed.
- Set items indicate the set they belong to.
- Glorydeep Lore Book can be found now.
- Pre-made chars start with more gold.
- PS2-comerical bypass (but still available).

There are a few map improvements too. Next to each shrine there is now a random lectern, also there are two extra NPCs to reset skills already in act 1 (Near Western Greilyn teleporter or at the Inn of Eirulan), also there is a further party member training area in the ruined Aman'lu on the Broken World map.
 

This mod is for Broken World Addon (v2.3) only and will totally replace the Hotfix mod.
Be aware that by default v2.3/Addon will also try to read-in resources form v2.2 even if they are in a different folder/path (by checking the Windows registry). That's why the Hotfix Mod should not be installed at the same time.
 
For german players: If the deutsche Version des Addons (v2.3/BW) bereits installiert ist, so vermag der Mod-BrokenWorld-Zeilenumbruch-Alpha2a.zip/Zeilenumbruch-Mod (790kB / 808'163 Bytes) viele der Formatierungsfehler in den deutschen Texten (wie Item-Stats ohne Zeilenumbrüche) zu korrigieren.




 

 
Mod-ObjectHighlightningTuned-Beta4a.ds2res:
Object Highlightning Tuned, Beta 4a
38kB,
Mod-ObjectHighlightningTuned-Beta4a.ds2res.txt:
ReadMe/TankLog
30-Oct-2010
For: DS2 v2.2, v2.3/Addon

Forum: deutsch

 
This mod will remove the green or blue margin from actors and from interactive objects like signs, levers or teleporters when holding the mouse cursor above them.
Maybe this mod will require initially some adoption of the way you perceive the game, but after a few minutes you can't imagine that DS2 ever has looked anything else!




 

 
Mod-CursorSizeIncreased-Alpha1.ds2res:
Cursor Size Increased, Alpha 1
300kB,
Mod-CursorSizeIncreased-Alpha1.ds2res.txt:
ReadMe/TankLog
21-Feb-2009
For: DS2 v2.2, (v2.3/Addon)

Forum:

 
This mod offers larger mouse cursors, probably only useful for higher screen resolutions.
Alpha mainly due to the rough cursor textures.


 

 
Mod-TextSizeIncreased-Alpha3.ds2res:
Text Size Increased, Alpha 3
512kB,
Mod-TextSizeIncreased-Alpha3.ds2res.txt:
ReadMe/TankLog
4-Jul-2009
For: DS2 v2.2, (v2.3/Addon)

Forum:

 
This mod offers larger text sizes that may be appreciated for higher screen resolutions.
Alpha since some textes may be shortened by the UI due to the lack of space.


 

 
Mod-Erthos-MonsterLevelAdjust-Beta5f.ds2res:
Level Adjustment Mod, Beta 5f
796kB,
Mod-Erthos-MonsterLevelAdjust-Beta5f.ds2res.txt:
ReadMe/TankLog
25-Aug-2013
For: DS2 v2.2, v2.3/Addon

Forum: english

 
This mod is correcting monsters and containers so their stats and loot will match better your average party level, and although created for Erthos Struggle Map the mod is able to work with all maps.
Please see the FAQ how to activate this mod on custom or even on original DS2 maps.





 

 
Map 'Utraean Peninsula' for DS2
12-Mar-2014
For: DS2 v2.2, v2.3/Addon

Forum: english

 
A rough try to port this famous DS1 map to DS2.
 

Required resources:

- Mod-DS1Map-Utrea-Alpha10.ds2res/Utraean Peninsula, Alpha 10 (82.7MB / 86'804'912 Bytes, Mod-DS1Map-Utrea-Alpha10.ds2res.txt/ReadMe)
- Mod-DS1Map-Utrea-Alpha10q-Update.ds2res/Utraean Peninsula, Alpha 10q Update (1.6MB / 1'575'508 Bytes, Mod-DS1Map-Utrea-Alpha10q-Update.ds2res.txt/ReadMe)
- Mod-DS1Content-Alpha10r.ds2res/DS1 Content Pack, Alpha 10r (17.5MB / 18'390'935 Bytes, Mod-DS1Content-Alpha10r.ds2res.txt/ReadMe)
- Mod-TerrainNodesDS1LoA-Beta3.ds2res/DS1 Terrain Pack, Beta 3 (62.4MB / 65'516'404 Bytes, Mod-TerrainNodesDS1LoA-Beta3.ds2res.txt/ReadMe)
- Mod-Erthos-MonsterLevelAdjust-Beta5f.ds2res/Level Adjustment Mod, Beta 5 (713kB / 731'084 Bytes, Mod-Erthos-MonsterLevelAdjust-Beta5f.ds2res.txt/ReadMe)

Note, to completely enjoy this map you also will need to convert files from DS1 (installed or from CD), namely Objects.dsres, Sound.dsres and Voices.dsres. There is an auxiliary tool to help you, it's not that difficult however it may take some minutes.
If you can't handle these steps you also could try this auxiliary Mod-DS1ObjectsSoundsFix-Alpha10m.ds2res/DS1 Objects+Sounds Fix (for Utraean Peninsula Alpha 10m, 38.1MB / 39'989'248 Bytes, Mod-DS1ObjectsSoundsFix-Alpha10m.ds2res.txt/ReadMe) to improve the DS1 content support of DS2.

 
After these initial steps you are ready to explore this immense map where you also will get the opportunity to acquire a powerful Vasp Pet at Elddim (after a little quest) or to visit a new kind of NPC at Crystwind who is able to reveal the hidden magic on items that are neither magical nor enchantable.




 

 
Mod-DS1Map-ArhokXP-Beta5.ds2res:
Return To Arhok, Beta 5
30.2MB,
Mod-DS1Map-ArhokXP-Beta5.ds2res.txt:
ReadMe/TankLog
5-Oct-2013
For: DS2 v2.2, v2.3/Addon

Forum: english

 
This is GPG's former XP bonus map Return To Arhok that you can play now with DS2 content as well.
Although notably smaller than Utrae, the map features a little campaign of some hours with several quests and new characters to hire.
The map has been upgraded with some extra areas, also the Arhok itself will feature the additional NPCs (e.g. for reagents) as you know it from DS2.

This download requires the same resources as used for the Utraean Peninsula DS2 (expect of the map file).

 

 

Additional mini-maps:
- Diabloish
- Tut'CoGaMa

More advanced map projects:
- Utrae / Ehb / Yesterhaven / LoA


 

 
Mod-Pet-KohlBeast-Beta2j.ds2res:
(Ancient) Kohlbeast Pet Mod, Beta 2j
548kB,
Mod-Pet-KohlBeast-Beta2j.ds2res.txt:
ReadMe/TankLog
For: DS2 v2.2, v2.3/Addon

Forum: english, deutsch

 
In DS2 with addon these heavy bird-like pets are nothing exceptional, by this mod now Kohl Beast pets are available in basic DS2 too!

Due to the DS2 content restriction this pet is not exactly the same as in the addon.
Here as power a derived form of the packmule kick is used, so the pet can destroy barrels free of charge and also mana bushes can be blighted - you should know, this pet is quite distrustful towards magic things.
More about this pet you may learn when checking the Kohl Beast's properties.

 
Well, before you will be able to acquire such a pet there is a little task to solve:
Outside of Darthrul a little rebel outpost has established that attends to a few bedraggled kohl beasts. Unfortunately the Morden seem to have notice of this and even if they didn't care about these escaped pets the Morden won't tolerate the salvage activities and so they will surely send out an invasion force to erase the outpost. - Now it's your task to help them to avoid this!

 
Quest related note:
Usually all actors are able to talk, during a battle however they may be surrounded by a blue light - then they expect to be healed. But heal them (supposed you can at all) only as long as they are blue glowing, otherwise a mouse-click will make them talking again.

 
Mod-technical note:
In v2.2 you must maintain this mod as long as you have a Kohl Beast pet in your party.
For v2.3/Addon this mod is not essential, and - if you would remove this mod - your existing Kohl Beast provided by this mod will automatically transform into an addon-like Kohl Beast. Note however, the Kohl Beast from the addon has different abilities, and before removing this mod you also have to reduce the pet's inventory content that it fits on one (the first) page.






 

 
Mod-ZoomFar-22-10-Combined.ds2res:
ZoomFar 22/10 combined
10kB,
Mod-ZoomFar-22-10-Combined.ds2res.txt:
ReadMe/TankLog
For: DS2 v2.2 , v2.3/Addon

Forum: deutsch

 
This mod will introduce more flexible camera movements by expanding camera angles and increasing the maximum distance between camera/screen and the party.
This 'combined' release will now support both maps from GPG, the original one and the addon map as well.

Important: For v2.2 it is also necessary to copy the map file from maps/World.ds2map to resources/World.ds2res
Please undo this step when playing/upgrading once with the addon (v2.3/Addon).
 

 

Update: This mod has become obsolete since All*Saves v2.0 for DS2 v2.2 or for Broken World (v2.3) contains already a proprietary tuning for camera angles and fog distance.
If you still prefer to use mods for camera/sight belongs you probably better should stick with DS2_AllSaves_v1.msi/All*Saves v1.0 (370kB) or DS2BW_AllSaves_v1.msi/v1.0 BW (390kB).


 

 
Mod-Moods-FogFar-25-Combined.ds2res:
FogFar 25 combined
159kB,
Mod-Moods-FogFar-25-Combined.ds2res.txt:
ReadMe/TankLog
For: DS2 v2.2, v2.3/Addon

Forum: deutsch

 
Will increase the sight range by about 25%.
Does almost the same as Iryan's SeeFar Mod did but tries to prevent loading/trigger problems because of too large sight ranges (e.g. the Kaderak mines elevator bug).
This 'combined' release will now support both maps from GPG, the original one and the addon map as well.
 

 
Update: This mod has become obsolete now.
Please read above the related update note.


 

 
Loot-for-Level Sacrifice, Beta 1
For: DS2 v2.2, v2.3/Addon - feature integrated

Forum:

 
With this mod you are able now to push a bit the levels of retarded party members (not the hero) by sacrificing loot you have found - the more valuable the better.
Fore this some training places with sacrificial circles have been established at Snowbrook Haven Castle (quest depending) and at Aman'lu (in Broken World only).

 

Please note this mod has been discontinued, however the tuned feature is now part of the Hotfix Mod and the Aranna Legacy Mod.




 

 
Mod-MapTuning-AddLectern-Alpha3.ds2res:
Add Lectern for Broken World, Alpha 3
13kB,
Mod-MapTuning-AddLectern-Alpha3.ds2res.txt:
ReadMe/TankLog
For: DS2 v2.2, v2.3/Addon - mod discontinued

Forum: english

 
In Broken World there are shrines but no ways to find chants - when starting with a pre-made char the chant book will remain empty.
This mod now adds to every shrine a random lectern, sometime empty, sometimes even equipped with a more advanced chant version.

Further tunings on this mod are discontinued.
A bug makes shrines impassable in v2.3/Addon, however for all maps made for v2.2 this mod has no known errors.

The final/fixed feature for v2.3/Addon is included meanwhile in the Aranna Legacy mod.


 

 
Multi-Shot:
For: DS2 v2.2, v2.3/Addon - mod discontinued

To avoid mod compatibility issues due to the complex balance tuning it's now integrated in the Hotfix and Aranna Legacy mod.
 

Forum:

 
In DS2 the Dryads are described as almost plant-like beings with a strong affinity for ranged combat.
The Multi-Shot feature will seize this part of the story allowing you to draw a bow with more than one arrow at once as soon as you are enchanted with a special buff spell that will share all gained experience equally on ranged and nature magic.